PS, meanwhile, is warping the texture more or less exactly the way I expected it to based on the way I was pulling the handles. It does not like the stretching I'm trying to achieve. So far so good, things seem to work fairly similarly between the two programs.īut then, when I try to fit the sides of the texture to the circle. Then I would start by extending the corners of the image out to the edge of the circle (don't know why I wouldn't just scale the texture up, but anyway). So, if I'm trying to apply a texture for a reflective sphere, I might start with something like this:īoth software has the image texture as a Multiply layer on top of the grey circle, but Krita "normalizes" the image while transforming it (not a critique, just being clear here!). In the pictures, Krita is on the left and PS is on the right. But from what I can tell, there are inherent problems with how Krita does warping that PS has been able to solve. Up and front I'm going to admit that I don't have that much experience working with transformations like Warp or Cage in Krita, and that I might have overlooked some crucial features to improve the final product. I'm aware that Krita isn't PS or trying to be PS, but I will try and explain why I think this functionality worth adopting. These are as close to direct comparisons between Krita and PhotoShop as I could produce relatively quickly. ![]() ![]() ![]() I'd like to provide some images to better illustrate the issue at hand. Bumping this thread instead of creating a new one.
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